|
Kutztown University
Department of Modern Language Studies Teachers' Conference |
| Creative
Language Teaching with Internet Technology |
| Barbara F. McManus, April
26, 2005 |
NB: The links below will open in a new browser window, which you
should close when you are finished exploring so you can see this window
again.
PART I: PRINCIPLES
Advantages provided by the
Internet for language learning:
- 5 C's: capacity for both asynchronous and synchronous
communication throughout the world at low cost; immediate access to
authentic materials from other cultures in rich multimedia form,
including visual, audio, and textual resources; vast quantities of information
available in the target language enabling connections on many different
topics; wealth of foreign-language resources facilitating comparisons
between target language and culture and student's own; extremely powerful tool
for community building beyond the school setting
- Motivational power: increased time on task, enjoyment and
sense of satisfaction
- Resource-based learning: potential to link many different
types of resources and provide a guided path through them; potential to provide
access to many primary sources, archival materials, databases, etc. to
facilitate original research
- Control over learning: students can choose time, place, and
pace of learning
- Interactivity: potential for choosing how to pursue and
synthesize information, for commenting on information, for self-assessment
quizzes, for contributing information
- Publication: potential for easy and inexpensive publication of
student work for classmates and even for a worldwide audience
- Updatability: infinitely changeable, can be kept very
current
Difficulties encountered
in using the Internet for teaching
- Time and learning curve: always assume that preparation of
materials will take you at least twice as long as your wildest estimate; be
prepared for frequent problems with the technology and with students' use of
the equipment; Internet sites and computer software change so rapidly that you
must frequently refresh your materials and skills
- Differential access: even if your institution provides
excellent facilities and support, some of your students will not have good
access to functioning equipment and to the Internet
- Equipment failure and software incompatibility: even the
best-maintained equipment will sometimes function poorly or break down
(frequently at the most inopportune time); the rapid pace of product
development (and the vicious competition among developers) constantly raise
incompatibility issues even on the Web, which was created to be universally
accessible regardless of platform and software.
- Cost: providing equipment, facilities, and adequate support
staff is very expensive, though an adequate technological infrastructure is
increasingly accepted as integral to the educational mission rather than an
add-on
|
DESIGNING |
 |
|
INTERNET |
|
ASSIGNMENTS |
- Be aware of what tools are available and of how others
have employed these in teaching; the tools and examples we are looking at today
will get you started, but there are many sites on the Web that discuss these
issues in more detail:
- Find out what kinds of resources relevant to your target language and
culture are already on the web:
- Think about how these tools and resources would enable you and your
students to do something new, or to do something old in a new and better way,
or to do something in a way that would be more interesting and engaging to the
students (and to you!).
- As you begin to design one or more Internet projects, draft learning
goals for these assignments that are directly related to the objectives of your
course; this will ensure that the projects are integral to the course, not
simply technological bells and whistles. It is especially important that your
students understand why they are doing these assignments and how they
fit into the course as a whole. For an example, see the "learning goals"
sections of my two VRoma activities for elementary Latin students using the
Oxford Latin textbook.
- Make sure that your students understand how to use the tools you are
asking them to employ.
- Outcomes assessment is particularly important to find out if the new
types of assignments are accomplishing their aims; also, graded assessment will
convince the students that these assignments are essential parts of the
course.
PART II: PRACTICE
Computer-Mediated Communication
(CMC)
Asynchronous: Written
communication with other learners or with native speakers. Advantages of these
tools include independence of specific time and place requirements and low
cost, ease of preserving a record of the communication and reviewing it for
learning purposes, promotion of thoughtful discussion on authentic topics of
interest to the participants, facilitation of student collaborative projects,
online submission of assignments and file sharing, and the potential to
actively involve students in the production of learning. There are few
disadvantages, though sometimes students require incentives to participate,
discussion can develop slowly, and there is little of the immediacy or time
pressure of face-to-face communication. See
Enhancing Authentic Language Learning Experiences through Internet
Technology, by Jean W. LeLoup and Robert Ponterio (Eric Digest).
- E-mail: Students can be paired with informal "keypals" or
enrolled in more formal "tandem learning projects" through organizations such
as
eTandem Europa. Tandem learning pairs two students from
different language communities each of whom is learning the other's native
language. The concept of tandem learning involves both reciprocity (the
students spend relatively equal time communicating in each language and each is
equally responsible for helping the other learn) and autonomy (no teacher
participates in their interactions and the students take more control of their
own learning).
- Archived Messaging: Students can also communicate in the
target language through a listserv, where messages are sent to all
subscribed members via e-mail, or a message board, where messages are
posted and read on a central website. These are easiest to manage (but also
least authentic) when confined to members of a single class; they become more
exciting when they involve students from another school or even country, but
such exchanges create more logistical problems. Subject-oriented listservs or
message boards involving adult native speakers provide a very authentic,
real-word experience of the target language and culture, but participation in
these may be difficult for students to negotiate and for teachers to
assess.
Synchronous: Advantages of
these tools include the immediacy and spontaneity of real-time communication in
the target language (duplicating many characteristics of face-to-face
conversation though the medium is text), ability to brainstorm and receive
immediate responses, ability to preserve a conversation in the form of a
written log and, in the case of MOOs, potential for role playing, resource
creation, and imaginative immersion in other times, places, languages, and
cultures. Howeer, scheduling can prove difficult, the tools work best with
relatively small numbers of participants at a time, and technological lag or
slow typing can impede discussion. Some of these methods can be accompanied by
audio and video, though these are still somewhat difficult over the
Internet.
- Internet Relay Chat (IRC): Chat programs have the advance of
student familiarity and interest; for that very reason, however, they may
promote frivolity and triviality.
- MOO: The acronym MOO stands for Multi-User
Domain Object Oriented. MOOs, originally adapted
from online games (MUDs), enable people in disparate locations to communicate
in real time in the manner or chatrooms, but the conversations in MOOs take
place in an online place with different spatial locations, objects
which can be manipulated, and extensibility (i.e., users can add to the
environment by building new rooms and creating new objects). Pure MOOs are
completely text-based, but more modern MOOs interweave MOO and Web technology
to create virtual environments with multimedia features.
A new organization, the
enCore Consortium,
is working to improve the capabilities of enCore MOOs as rich online learning
environments for many subjects, including language learning. MOOs tend to
generate a stronger sense of permanence and community than chat programs; they
also provide the learner with more intensive and extensive opportunities for
use of the target language (see Technically Speaking: Transforming Language Learning through
Virtual Learning Environments (MOOs) by Silke von der Emde, Jeffrey
Schneider, and Markus Kötter). There are a number of MOOs for English
speakers devoted to foreign languages and cultures:
- MOOssiggang: Computer-assisted Language Learning (German)
- Dreistadt: German MOO at
University of Bergen, Norway
- VRoma: Virtual City
of Rome promoting the teaching and learning of Latin language and Roman
culture
-
Le
MOOFrançais: the first French virtual community to be created on the
Internet (completely text-based and requires download of a MOO client)
- MundoHispano: the Spanish language learning MOO (completely
text-based and requires download of a MOO client)
Computer-Managed Learning
Environments: Also called Virtual Learning Environments, these
pre-packaged programs provide a single interface that incorporates many
technological tools for online delivery and management of courses, typically
including various types of asynchronous and synchronous communication, web
pages, file-sharing, online quizzes and tests, etc. Normally these packages are
adopted institutionally. They can provide tremendous savings in time for
faculty and familiarity and ease of use for students, though the single
interface can give a cookie cutter look and feel to courses.
Examples of popular programs are
Blackboard,
Angel Learning
Management, and Moodle, which
is freeware.
World Wide Web
Designing Web-Based
Assignments: These are a few types of assignments; the possibilities
are nearly endless.
1. Finding and Evaluating Information on the Web: Knowing how to
locate information on the web is a crucial skill that everyone should possess,
not only for academic and professional success, but also for many facets of
daily living. It is very important that students be taught how to search
effectively and how to evaluate web sites when found, but this can be
accomplished via resources already on the web:
- Noodle Tools: Choose the Best Search for Your Information
Needs has concise tips for search engines and strategies for various types
of research need.
- Google is an
efficient search engine which ranks and groups sites very well and offers a
cached copy of the web site so you can see it even if the server is down or the
site has moved; click on the Cached link for this copy, which also
highlights your search terms in different colors. If you are searching for an
exact phrase, put the words in quotation marks.
Googling to the Max (UC Berkeley) points out advantages and
shortcomings of Google and includes several printable guides for getting the
most of the world's largest search engine database.
- Finding it On Line: Web Search Strategies by Debbie Flanagan.
A well-designed tutorial describing various types of web search tools and
effective search strategies, including practice exercises and a scavenger hunt.
Her use of terminology may be a little daunting for younger or less
sophisticated learners.
- Search Engine
Showdown by Greg R. Notess. A very detailed, current, and comprehensive
discussion and comparison of most search engines, including reviews, search
strategies, statistics, etc. Not intended for the novice.
- A Student's Guide to Research with the WWW by Craig Branham,
Saint Louis University. Clear, well-designed, and student friendly.
- Evaluating Information Found on the Internet by Elizabeth
Kirk, Milton Library of Johns Hopkins University. More detailed information,
including some useful
practical steps for finding information about authorship,
publishing body and currency if these are not specified.
- Five Criteria for Evaluating Web Pages, a useful, printable
chart provided by the Cornell University Library.
- The Good, The Bad & The Ugly: or, Why It's a Good Idea to
Evaluate Web Sources--Examples. Part of a general site on evaluating web
sources by Susan E. Beck, New Mexico State University Library. Information on
evaluation is rather sparse and pages can be slow to load, but this page is
useful because it provides four three-example sets of web sites of varying
quality and reliability.
Furman University supplies a helpful page of links to major
foreign language search engines classified by language.
2. WebQuests: The WebQuest is a educational model for designing web assignments
originally developed at San Diego State University. WebQuests are
problem-solving projects intended to develop and assess all the aspects of web
information literacy mentioned above; in the words of the developers,
WebQuests are designed to use learners' time well, to focus on using
information rather than looking for it, and to support learners' thinking at
the levels of analysis, synthesis and evaluation. WebQuests emphasize
authentic tasks and products. The WebQuest home page includes very detailed
training materials; you can use their Portal page to search for examples of
language or culture WebQuests drawn from different educational levels.
3. Using Student Web Publishing as an Assessment Device: Besides
helping students to develop a valuable skill, web publishing can be a powerful
incentive for students to produce high-quality work, to learn the importance of
paying attention to details, to learn how to direct their work to a particular
audience, and to develop writing and synthetic skills. A case study in the
University of Warwick's TELRI project of an
intermediate French course that had teams of students research
and create web pages is available in Adobe Acrobat format; project directors
reported that the student web publishing was successful in increasing
communication in the target language; providing a purpose and
focus for expressing and exchanging meaning; enabling independent
learning.
4. Providing Interactive Exercises and/or Tests: Well-designed
web pages are never purely passive, since they involve choices of where and
when to click, how many levels of materials to pursue, etc. However, there are
now many ways to make web pages truly interactive, from relatively simple
fill-in forms, to Javascript quizzes, to applets that enable simulations or
complex database queries. The following sites allow teachers to create their
own exercises using downloadable programs:
- Hot
Potatoes: Although not freeware, this software can be downloaded free of
charge by educators in publicly-funded institutions. Now available only in a
Windows version, this easy-to-use software (originally designed for language
teaching) enables users to create interactive multiple-choice, short-answer,
jumbled-sentence, crossword, matching/ordering and gap-fill exercises for the
Web.
- Quia offers a
collection of educational tools and templates that enable registered users to
create 14 types of educational games and activities, quizzes with 8 different
question types, surveys, and web pages. There is an annual registration fee of
$49. Students can use the activities already created by teachers; they are
available in Spanish, French, German, and Latin.
- DiscoverySchool.com offers teachers a number of online
educational tools, including Puzzlemaker, Quiz Center, Lesson Planner, and
Worksheet Generator. Registration is free.
- Creating Interactive Exercises for the WWW
Barbara F. McManus, Professor of Classics Emerita, The College of
New Rochelle
e-mail: bmcmanus@cnr.edu
Home Page at CNR
Home Page at VRoma
April,
2005 (links updated August, 2011)